|Subject:||Multiplayer Network with Indy ?|
|Posted by:||Dave Kerr (aida…@telus.net)|
|Date:||Sun, 27 Nov 2005|
I would like to build a realtime multiplayer networked game with Indy.
Is this a good idea or should another library be used?
I already have alot of progress made altho I find it frustrating and
confusing to debug.
wonder if can Indy handle the big workload...
Does Indy support IPX/SX?
Or is UDP best for a fast client/server?
any thoughts/answers appreciated!