Multiplayer Network with Indy ?

Giganews Newsgroups
Subject: Multiplayer Network with Indy ?
Posted by:  Dave Kerr (aida…@telus.net)
Date: Sun, 27 Nov 2005

I would like to build a realtime multiplayer networked game with Indy.
Is this a good idea or should another library be used?

I already have alot of progress made altho I find it frustrating and
confusing to debug.
wonder if can Indy handle the big workload...

Also,
Does Indy support IPX/SX?
Or is UDP best for a fast client/server?

any thoughts/answers appreciated!
dave

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