Re: A UDP design question

Giganews Newsgroups
Subject: Re: A UDP design question
Posted by:  Malcolm Smith (nospam@nospam.com)
Date: Tue, 18 Sep 2007

I just discovered something I was not aware of.

When my client writes to the server, the server is logging the peer port as
X

If I then send another request from the same client (the
TIdUDPClient::Active property is always true), the server is logging the
peer port as Y.

Should this be happening ?  If this is normal, am I going to be forced to
have a 'server' within each client application and then use a known range of
allowed ports to communicate video from the real server back the client's
'server' component.

--
Malcolm Smith
MJ Freelancing
http://www.mjfreelancing.com

Associate Editor
C++Builder Developers Journal
http://www.bcbjournal.com

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In response to

A UDP design question posted by Malcolm Smith on Mon, 17 Sep 2007